Tempo · FigBuild 2026
Tempo is a concept we designed in 3 days at FigBuild 2026. It pairs a small patch you wear with a companion app. The patch reads signals from your body. The app lets you slow time down when you want to enjoy a moment, or speed it up when you are stuck in something boring. I designed the core app experience: the Home, Session and Insights screens.
Chronoception is how fast or slow time feels to you. It changes with age, attention and mood, and most people have no control over it. When time moves too fast, life feels like it is slipping away. When it moves too slow, boring tasks feel endless and lead to burnout.
How might we give people personal control over how they experience time, and turn something you cannot measure into a tool for wellbeing?
We started with a rough sketch of the full journey: get the patch, wear it, choose how you want time to feel, then look back at your data. The final concept has three parts: personal calibration, manual and automatic controls, and an AI assistant that explains what is happening.
We researched how the brain perceives time and collected references for a calm, clinical but friendly look. That led to the soft blue palette and rounded, glassy surfaces.
My job was to make an invisible feeling easy to read and easy to control. The hardest part was the number. Tempo measures time distortion in TD, which means nothing to most people. So every screen translates it into plain words, like “You perceive 1 hour as 44 minutes.”
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Home went from a paper sketch to several layouts. The final version puts your current time distortion in one big ring, with a single button to start or stop phasing and your saved sessions underneath.
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The phasing screen took the most rounds. Users pick a mode (Expand, Objective or Compress), drag a slider to set the intensity and choose how long the session lasts. Early versions had too many controls on one screen, so I grouped them into one clear path that ends in Phase Now or Set Routine.
03
Insights shows how your sense of time changed over the week, how many focus sessions you finished, and how boredom, stress, flow and focus moved together.
Onboarding and calibration, designed by my teammates. New users sign up, pair the patch and calibrate it so Tempo learns their baseline.
A product that changes how you feel time needs guardrails. We planned for four risks: relying on it too much, mental fatigue, data privacy and misreading the numbers. The answers were an Objective mode that keeps time normal, session limits, data stored and encrypted on the device, and AI explanations in plain language.
Designing for something you cannot see taught me that the job is mostly translation. Turning a number like TD into a sentence people understand did more than any visual polish. Working in a team of 4 for 3 days also taught me to split the work early, agree on one visual system fast, and keep checking each other's screens so the app felt like one product.
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